KlayGE 4.0.0

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Downloads: 115
Change Set: e4cd517b13f1
Released: Dec 24 2011
Updated: Dec 25 2011 by gongminmin
Dev status: Stable

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application, 159K, uploaded Dec 25 2011 - 115 downloads

Release Notes

KlayGE is a cross-platform open source game engine with plugin-based architecture. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible.

Highlights

  • Deferred Rendering layer is integrated into Core
  • Global illumination speed-up much
  • Support Android (Assisted by Rui Wang)
  • Support real-time caustics (by Parsifal Wang)
  • Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu)
  • Add resource loading framework (Designed by Peng Guo)
  • Improved SSVO (by Ye Wu)
  • Skinning data compression
  • Use Phong Tessellation instead of PN-Triangles
  • Support render-to-texture-array
  • Support parallax occlusion mapping

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